ROBERT’S RULES OF POKER
This version of Robert’s Rules of Poker is for private games
“Robert’s
Rules Of Poker” is authored by Robert Ciaffone, better known in the poker world
as Bob Ciaffone, a leading authority on cardroom rules. He is the person who
has selected which rules to use, and formatted, organized, and worded the text.
Nearly all these rules are substantively in common use for poker, but many
improved ideas for wording and organization are employed throughout this work.
A lot of the rules are similar to those used in the rulebook of cardrooms where
he has acted as a rules consultant and rules drafter. Ciaffone authored the
rulebook for the Poker Players Association (founded in 1984, now defunct), the
first comprehensive set of poker rules for the general public. He has done
extensive work on rules for the Las Vegas Hilton, The Mirage, and Hollywood
Park Casino, and assisted many other cardrooms. Ciaffone is a regular columnist
for Card Player magazine, and can be reached through that publication. This
rulebook will be periodically revised, so suggestions are welcome.
Poker
rules are widely used and freely copied, so it is impossible to construct a
rulebook without using many rules that exist as part of a rule set of some
cardroom. If such a rule is used, no
credit is given to the source (which is unlikely to be the original one for the
rule).
Warning! Anyone contemplating the hosting of a private game should make sure what
he is doing is not in violation of the law. Most laws governing private poker
games are made at the state level. No state in our country allows a person to
run a poker game as a business. Raking pots and charging an hourly rate for
playing are two examples of activities only a licensed commercial cardroom
would be allowed to do. Some states prohibit the playing of poker for money,
because they prohibit any kind of gambling. Other states allow social gambling.
Even though gambling laws may sometimes enforced only sporadically, they do
exist, and people are prosecuted for violating them. Check out the penal code
in your state and protect yourself, your family, and your friends by obeying
the law. This rulebook is not to be construed in any way as an aid to breaking
the law. It’s purpose is simply to maintain order by providing a fair framework
for playing poker in a situation where the game is legal.
This
rulebook for private games was made by taking the document constructed for
cardroom use and making the appropriate changes. Most of those changes are in
wording, but there are a few of substance. Here are some examples. A warning is
given regarding the legality of hosting a poker game. The restriction on the
maximum number of raises on a betting round was set at a bet and three raises
for all limit poker forms, which is the traditional rule for private games. The
procedure for shuffling and cutting is described. The time one may be gone from
a game has been shortened.
This
rulebook is copyright protected. It may not be used for any commercial purpose
without the specific consent of Robert Ciaffone, its author.
TABLE OF CONTENTS
(1) PROPER
BEHAVIOR ............................. 1
Conduct Code 1
Poker Etiquette 1
(2) HOUSE POLICIES ................................. 3
Decision-Making 3
(3) GENERAL POKER RULES ................... 8
The Buy-In 8
Misdeals 8
Dead Hands 9
Irregularities 10
Betting and Raising 11
The Showdown 13
Ties 14
(5) HOLD’EM ............................................... 19
(6)
(7)
(8) SEVEN-CARD
STUD ............................. 23
(9) RAZZ
(SEVEN-CARD STUD LOW) ....... 27
(11) LOWBALL
.............................................. 30
Ace-to-five Lowball 33
(12) DRAW HIGH
........................................... 35
Jacks-or-Better 36
The
Joker 38
(13) KILL
POTS
............................................. 39
(14) NO-LIMIT AND POT-LIMIT .................... 41
Pot-limit 43
(15) TOURNAMENTS ................................... 45
(16)
EXPLANATIONS
................................... 48
GLOSSARY ........................................... 51
1
- PROPER BEHAVIOR
We
will attempt to maintain a pleasant environment for all our players, but are
not responsible for the conduct of any player. We have established a code of
conduct, and may deny the privilege to play in our game to anyone who violates
it. The following is not permitted:
Collusion
with another player or any other form of cheating.
Verbally or physically threatening
anyone.
Using
profanity or obscene language.
Creating
a disturbance by arguing, shouting, or making excessive noise.
Throwing,
tearing, bending, or crumpling cards.
Destroying
or defacing property.
Using
an illegal substance.
Carrying
a weapon.
The
following actions are improper, and grounds for warning, suspending, or barring
a violator:
Deliberately
acting out of turn.
Deliberately
splashing chips into the pot.
Agreeing to
check a hand out when a third player is all-in.
Reading a hand
for another player at the showdown before it has been placed faceup on the
table.
Telling anyone
to turn a hand faceup at the showdown.
Revealing
the contents of a live hand in a multihanded pot before the betting is
complete.
Needlessly
stalling the action of a game.
Deliberately discarding
hands away from the muck. Cards should be released in a low line of flight, at
a moderate rate of speed.
Stacking
chips in a manner that interferes with dealing or viewing cards.
Making
statements or taking action that could unfairly influence the course of play,
whether or not the offender is involved in the pot.
2 – HOUSE POLICIES
DECISION-MAKING
1. Taking a seat in a poker game means you
agree to abide by the rules for that game and the decision-making process used
in it.
2. The proper time to draw attention to an
error or irregularity is when it occurs or is first noticed. Any delay may
affect the ruling.
3. If an incorrect rule interpretation or
decision is made in good faith, there shall be no liability incurred by the
decision-maker.
4. A ruling may be made regarding a pot if it
has been requested before the next deal starts (or before the game either ends
or changes to another table). Otherwise, the result of a deal must stand. The
first riffle of the shuffle marks the start for a deal.
5. If a pot has been incorrectly
awarded and mingled with chips that were not in the pot, but the time limit for
a ruling request given in the previous rule has been complied with, the betting
may be reconstructed, and the proper amount transferred to the respective
players.
6. To keep the action moving, it is possible
that a game may continue even though a decision is delayed for a short period.
In such circumstances, a pot or portion thereof may be impounded while the
decision is pending.
7. The same action may have a different
meaning, depending on who does it, so the possible intent of an offender will
be taken into consideration. Some factors here are the person’s amount of poker
experience and past record.
1. The poker form and stakes that
had been agreed upon when the game was started shall not be changed if more
than one player objects.
2. Cash is not permitted on the table. All cash
should be changed into chips in order to play.
3. The establishment is not responsible for any shortage or removal of chips left on the table during a player’s absence, even though everyone should try to protect the game as best they can.
4. All games are table stakes. Only
the chips in front of a player at the start of a deal may play for that hand,
except for chips not yet received that a player has purchased. The amount
bought must be announced to the table, or only the amount of the minimum buy-in
plays.
5. If you return to the game within one hour of cashing out, your buy-in
must be equal to the amount removed when leaving that game.
6. All chips must be kept in plain view.
7. Playing out of a chip rack is not allowed.
8. Only one person may play a hand.
9. No one is allowed to play
another player’s chips.
10. Playing over may be allowed if that is
customary, but only with permission from the absent player (unless he has left
the premises for some length of time) and protection for that person’s chips.
11. Pushing bets (“saving” or
“potting out”) is not allowed.
12. Pushing an ante or posting for
another person is not allowed.
13. Splitting pots by agreement
will not be allowed. Chopping the big and small blind by taking them back when
all other players have folded may be allowed in non-tournament button games, if
that is customary.
14. Insurance propositions are not
allowed. Dealing twice (or three times) when all-in is permitted at big-bet
poker.
15. Players must keep their cards in full view.
This means above table-level and not past the edge of the table. The cards
should not be covered by the hands in a manner to completely conceal them.
16. Any player is entitled to a
clear view of an opponent’s chips. Higher denomination chips should be easily
visible.
17. Your chips may be picked up if
you are away from the table for more than 15 minutes, unless you have made a
specific arrangement to leave for a longer length of time. Frequent absences
may cause your chips to be removed from the table.
18. A new deck must be used for at least a full
round (once around the table) before it may be changed, unless a deck is
defective or damaged, or cards become sticky.
19. Looking through the discards or deck stub is
not allowed.
20. A player is expected to pay
attention to the game and not hold up play. Activity that interferes with this
such as reading at the table is discouraged, and the player will be asked to
cease if a problem is caused.
21. A non-player may not sit at the
table.
22. You may have a guest sit behind you only if no
one in the game objects. It is improper for a guest to look at any hand other
then your own.
23. Speaking in a foreign language
during a deal is not allowed.
1. When a button game starts, active players will draw a card for the button position. The button will be awarded to the highest card by suit.
2. In starting a
game, the player who arrives the earliest gets first choice of remaining seats.
A certain seat may be reserved for a player for good reason. Example: to assist
in ease of reading the board for a person with a vision problem.
3. A player who is already in the game has
precedence over a new player for any seat when it becomes available. However,
no change will occur after a new player has been seated and received chips. For
players already in the game, the one who asks the earliest has preference for a
seat change.
THE BUY-IN
1. When you enter a game, you
must make a full buy-in for that particular game. A full buy-in at limit poker
is at least ten times the maximum bet for the game being played, unless
designated otherwise. A full buy-in at pot-limit or no-limit poker is forty
times the minimum bring-in (usually, the size of the big blind), unless
designated otherwise.
2. Only one short buy-in is
allowed per session.
3. Adding to your stack is not
considered a buy-in, and may be done in any quantity between hands.
THE
SHUFFLE AND CUT
1. The pack must
be shuffled and cut before the cards are dealt. The recommended method to
protect the integrity of the game is to have three people involved instead of
only two. The dealer on the previous hand takes in the discards and squares up
the deck prior to the shuffle. The player on the new dealer’s left shuffles the
cards and then slides the pack to the new dealer, who gets them cut by the
player on his right.
2. The deck must
be riffled a minimum of four times. The cut must leave a minimum of four cards
in each portion.
3. The bottom of
the deck should be protected so nobody can see the bottom card. This is done by
using a cut-card. A joker may be used as a cut-card.
4. Any complaint
about the shuffle, cut, or other preparation connected with dealing must be
made before the player has looked at his hand or betting action has started.
MISDEALS
1. The following circumstances cause a misdeal,
provided attention is called to the error before two players have acted on
their hands. (If two players have acted in turn, the deal must be played to
conclusion, as explained in rule #2)
(a) The first
or second card of the hand has been dealt faceup or exposed through dealer
error.
(b) Two or more
cards have been exposed by the dealer.
(c) Two or
more boxed cards (improperly faced cards) are found.
(d) Two or
more extra cards have been dealt in the starting hands of a game.
(e) An
incorrect number of cards has been dealt to a player, except the top card may
be dealt if it goes to the player in proper sequence.
(f) Any card
has been dealt out of the proper sequence (except an exposed card may be
replaced by the burncard).
(g) The button
was out of position.
(h) The first
card was dealt to the wrong position.
(i) Cards
have been dealt to an empty seat or a player not entitled to a hand.
(j) A player has been dealt out who is entitled
to a hand. This player must be present at the table or have posted a blind or
ante.
2. Action is considered to occur in stud games
when two players after the forced bet have acted on their hands. In button
games, action is considered to occur when two players after the blinds have
acted on their hands. Once action occurs, a misdeal can no longer be declared.
The hand will be played to conclusion and no money will be returned to any
player whose hand is fouled.
1. Your hand is declared dead if:
(a) You fold or announce that you are folding when
facing a bet or a raise.
(b) You throw your hand away in a forward motion
causing another player to act behind you (even if not facing a bet).
(c) In stud, when facing a bet, you pick your
upcards off the table, turn your upcards facedown, or mix your upcards and
downcards together.
(d) The hand
does not contain the proper number of cards for that poker form (except at stud
a hand missing the final card may be ruled live, and at lowball and draw high a
hand with too few cards before the draw is live). [See Section 16 -
“Explanations,” discussion #4, for more information on the stud portion of this
rule.]
(e) You act on a
hand with a joker as a holecard in a game not using a joker. (A player who acts
on a hand without looking at a card assumes the liability of finding an
improper card, as given in Irregularities, rule #8.)
(f) You have the
clock on you when facing a bet or raise and exceed the specified time limit.
2. Cards thrown into the muck may be ruled
dead. However, a hand that is clearly identifiable may be retrieved if doing so
is in the best interest of the game. An extra effort should be made to rule a
hand retrievable if it was folded as a result of false information given to the player.
3. Cards thrown into another player’s hand are
dead, whether they are faceup or facedown.
IRREGULARITIES
1. In button games, if it is discovered that
the button was placed incorrectly on the previous hand, the button and blinds
will be corrected for the new hand in a manner that gives every player one
chance for each position on the round (if possible).
2. You must protect your own hand at all times.
Your cards may be protected with your hands, a chip, or other object placed on
top of them. If you fail to protect your hand, you will have no redress if it
becomes fouled or the dealer accidentally kills it.
3. If a card with a different color back
appears during a hand, all action is void and all chips in the pot are returned
to the respective bettors. If a card with a different color back is discovered
in the stub, all action stands.
4. If two cards of the same rank and suit are
found, all action is void, and all chips in the pot are returned to the players
who wagered them (subject to next rule).
5. A player who knows the deck is defective has
an obligation to point this out. If such a player instead tries to win a pot by
taking aggressive action (trying for a freeroll), the player may lose the right
to a refund, and the chips may be required to stay in the pot for the next
deal.
6. If there is extra money in the pot on a deal
as a result of forfeited money from the previous deal (as per rule #5), or some
similar reason, only a player dealt in on the previous deal is entitled to a
hand.
7. A card discovered faceup in the deck (boxed
card) will be treated as a meaningless scrap of paper. A card being treated as
a scrap of paper will be replaced by the next card below it in the deck, except
when the next card has already been dealt facedown to another player and mixed
in with other downcards. In that case, the card that was faceup in the deck
will be replaced after all other cards are dealt for that round.
8. A joker that appears in a game where it is
not used is treated as a scrap of paper. Discovery of a joker does not cause a
misdeal. If the joker is discovered before a player acts on his or her hand, it
is replaced as in the previous rule. If the player does not call attention to
the joker before acting, then the player has a dead hand.
9. If you play a hand without looking at all of
your cards, you assume the liability of having an irregular card or an improper
joker.
10. One or more cards missing from the deck does
not invalidate the results of a hand.
11. Before the first round of betting, if a dealer
deals one additional card, it is returned to the deck and used as the burncard.
12. Procedure for an exposed card varies with the
poker form, and is given in the section for each game. A card that is flashed
by a dealer is treated as an exposed card. A card that is flashed by a player
will play. To obtain a ruling on whether a card was exposed and should be
replaced, a player should announce that the card was flashed or exposed before
looking at it. A downcard dealt off the table is an exposed card.
13. If a card is exposed due to dealer error, a
player does not have an option to take or reject the card. The situation will
be governed by the rules for the particular game being played.
14. If you drop any cards out of your hand onto
the floor, you must still play them.
15. If the dealer prematurely deals any cards
before the betting is complete, those cards will not play, even if a player who
has not acted decides to fold.
BETTING AND RAISING
1. Check-raise is permitted in all games, except
in certain forms of lowball.
2. In no-limit and pot-limit games, unlimited
raising is allowed.
3. In limit poker, for a pot
involving three or more players who are not all-in, there is a maximum of a bet
and three raises allowed.
4. Unlimited raising for money games is allowed
in heads-up play. This applies any time the action becomes heads-up before the
raising has been capped. Once the raising is capped on a betting round, it
cannot be uncapped by a subsequent fold that leaves two players heads-up. For
tournament play, the three raise maximum for limit poker applies when heads-up
as well.
5. In limit play, an all-in wager of less than
half a bet does not reopen the betting for any player who has already acted and
is in the pot for all previous bets. A player facing less than half a bet may
fold, call, or complete the wager. An all-in wager of a half a bet or more is
treated as a full bet, and a player may fold, call, or make a full raise. (An
example of a full raise is on a $20 betting round, raising a $15 all-in bet to
$35).
6. Any wager must be at least the size of the
previous bet or raise in that round, unless a player is going all-in.
7. The smallest chip that may be wagered in a
game is the smallest chip used in the antes and/or blinds. Smaller chips than
this do not play even in quantity, so a player wanting action on such chips
must change them up between deals. If betting is in dollar units or greater, a
fraction of a dollar does not play. A player going all-in must put all chips
that play into the pot.
8. A verbal statement denotes your action and
is binding. If in turn you verbally declare a fold, check, bet, call, or raise,
you are forced to take that action.
9. Rapping the table with your hand is a pass.
10. Deliberately acting out of turn will not be
tolerated. A player who checks out of turn may not bet or raise on the next
turn to act. An action or verbal declaration out of turn may be ruled binding
if there is no bet, call, or raise by an intervening player acting after the
infraction has been committed.
11. To retain the right to act, a player must stop
the action by calling “time” (or an equivalent word). Failure to stop the
action before three or more players have acted behind you may cause you to lose
the right to act. You cannot forfeit your right to act if any player in front
of you has not acted, only if you fail to act when it legally becomes your
turn. Therefore, if you wait for someone whose turn comes before you, and three
or more players act behind you, this still does not hinder your right to act.
12. A player who bets or calls by releasing chips
into the pot is bound by that action. However, if you are unaware that the pot
has been raised, you may withdraw that money and reconsider your action,
provided that no one else has acted after you.
13. In limit poker, if you make a forward motion
into the pot area with chips and thus cause another player to act, you may be
forced to complete your action.
14. String raises are not allowed. To protect your
right to raise, you should either declare your intention verbally or place the
proper amount of chips into the pot. Putting a full bet plus a half-bet or more
into the pot is considered to be the same as announcing a raise, and the raise
must be completed. (This does not apply
in the use of a single chip of greater value.)
15. If you put a single chip in the pot that is
larger than the bet, but do not announce a raise, you are assumed to have only
called. Example: In a $3-$6 game, when a player bets $6 and the next player
puts a $25 chip in the pot without saying anything, that player has merely
called the $6 bet.
16. All wagers and calls of an improperly low
amount must be brought up to proper size if the error is discovered before the
betting round has been completed. This includes actions such as betting a lower
amount than the minimum bring-in (other than going all-in) and betting the
lower limit on an upper limit betting round. If a wager is supposed to be made
in a rounded off amount, is not, and must be corrected, it shall be changed to
the proper amount nearest in size. No one who has acted may change a call to a
raise because the wager size has been changed.
THE SHOWDOWN
1. A player must show all cards in the hand
face-up on the table to win any part of the pot.
2. Cards speak (cards read for
themselves). The dealer assists in reading hands, but players are responsible
for holding onto their cards until the winner is declared. Although verbal
declarations as to the contents of a hand are not binding, deliberately
miscalling a hand with the intent of causing another player to discard a
winning hand is unethical and may result in forfeiture of the pot. (For more
information on miscalling a hand see “Section 11 - Lowball,” Rule 15 and Rule
16.)
3. Anyone
who sees an incorrect amount of chips put into the pot, or an error about to be
made in awarding a pot, has an ethical obligation to point out the error.
Please help us keep mistakes of this nature to a minimum.
4. All losing hands will be killed by the
dealer before a pot is awarded.
5. Any player who has been dealt in may request
to see any hand that has been called, even if the opponent's hand or the
winning hand has been mucked. However, this is a privilege that may be revoked
if abused. If a player other than the pot winner asks to see a hand that has
been folded, that hand is dead. If the winning player asks to see a losing
player’s hand, both hands are live, and the best hand wins.
6. If you show cards to another player during
or after a deal, any player at the table has the right to see those exposed
cards. Cards shown during a deal to a player not in the pot should only be
shown to all players when the deal is finished.
7. If everyone checks (or is all-in) on the
final betting round, the player who acted first is the first to show the hand.
If there is wagering on the final betting round, the last player to take
aggressive action by a bet or raise is the first to show the hand. In order to
speed up the game, a player holding a probable winner is encouraged to show the
hand without delay. If there is a side pot, players involved in the side pot
should show their hands before anyone who is all-in for only the main pot.
1. The ranking of suits from highest to lowest
is spades, hearts, diamonds, clubs. Suits never break a tie for winning a pot.
Suits are used to break a tie between cards of the same rank (no redeal or
redraw).
2. Dealing a card to each player is used to
determine things like who moves to another table. If the cards are dealt, the
order is clockwise starting with the first player on the dealer’s left (the
button position is irrelevant). Drawing a card is used to determine things like
who gets the button in a new game.
3. An odd chip will be broken down to the
smallest unit used in the game.
4. No player may receive more than one odd
chip.
5. If two or more hands tie, an odd chip will
be awarded as follows:
(a) In a button
game, the first hand clockwise from the button gets the odd chip.
(b) In a stud
game, the odd chip will be given to the highest card by suit in all high games,
and to the lowest card by suit in all low games. (When making this
determination, all cards are used, not just the five cards that constitute the
player's hand.)
(c) In high-low
split games, the high hand receives the odd chip in a split between the high
and the low hands. The odd chip between tied high hands is awarded as in a high
game of that poker form, and the odd chip between tied low hands is awarded as
in a low game of that poker form.
(d) All side
pots and the main pot will be split as separate pots, not mixed together.
SECTION 4 -
BUTTON AND BLIND USE
In button games, If the players
deal the cards themselves, “the button” refers to the person who dealt the
cards. (If a non-playing dealer does the actual dealing, a round disk called
the button is used to indicate which player has the dealer position.) The
player with the button is last to receive cards on the initial deal and has the
right of last action after the first betting round. The button moves clockwise
after a deal ends to rotate the advantage of last action. One or more blind
bets are usually used to stimulate action and initiate play. Blinds are posted
before the players look at their cards. Blinds are part of a player’s bet,
unless the structure of a game or the situation requires part or all of a
particular blind to be “dead.” Dead chips are not part of a player’s bet. With
two blinds, the small blind is posted by the player immediately clockwise from
the button, and the big blind is posted by the player two positions clockwise
from the button. With more than two blinds, the little blind is normally left
of the button (not on it). Action is initiated on the first betting round by the
first player to the left of the blinds. On all subsequent betting rounds, the
action begins with the first active player to the left of the button.
RULES FOR USING BLINDS
1. Each round every player must get an
opportunity for the button, and meet the total amount of the blind obligations.
Either of the following methods of button and blind placement may be designated
to do this:
(a) Moving
button – The button always moves forward to the next player and the blinds
adjust accordingly. There may be more than one big blind.
(b) Dead button
– The big blind is posted by the player due for it, and the small blind and
button are positioned accordingly, even if this means the small blind or the
button is placed in front of an empty seat, giving the same player the
privilege of last action on consecutive hands.
[See “Section 16
– Explanations,” discussion #1, for more information on this rule.]
2. A player who posts a blind has the option of
raising the pot at the first turn to act. (This does not apply when a "dead
blind" for the collection is used in a game and has been posted).
3. In heads-up play with two blinds, the small
blind is on the button.
4. A new player entering the game has the
following options:
(a) Wait for
the big blind.
(b) Post an
amount equal to the big blind and immediately be dealt a hand. (In lowball, a
new player must either post an amount double the big blind or wait for the big
blind.)
5. A new
player who elects to let the button go by once without posting is not treated
as a player in the game who has missed a blind, and needs to post only the big
blind when entering the game.
6. A person
playing over is considered a new player, and must post the amount of the big
blind or wait for the big blind.
7. A new player cannot be dealt in between the big blind and the
button. Blinds may not be made up between the big blind and the button. You
must wait until the button passes. [See “Section 16 – Explanations,” discussion
#3, for more information on this rule.]
8. When you post the big blind, it serves as
your opening bet. When it is your next turn to act, you have the option to
raise.
9. A player who misses any or all blinds can resume play by either
posting all the blinds missed or waiting for the big blind. If you choose to
post the total amount of the blinds, an amount up to the size of the minimum
opening bet is live. The remainder is taken by the dealer to the center of the
pot and is not part of your bet. When it is your next turn to act, you have the
option to raise.
10. If a player who owes a blind (as a result of a missed blind) is
dealt in without posting, the hand is dead if the player looks at it before
putting up the required chips, and has not yet acted. If the player acts on the
hand and plays it, putting chips into the pot before the error is discovered,
the hand is live, and the player is required to post on the next deal.
11. A player who goes
all-in and loses is obligated to make up the blinds if they are missed before a
rebuy is made. (The person is not treated as a new player when reentering.)
12. These rules about blinds apply to a newly
started game:
(a) Any player who drew for the button is considered
active in the game and is required to make up any missed blinds.
(b) A new player will not be required to post a
blind until the button has made one complete revolution around the table,
provided a blind has not yet passed that seat.
(c) A player may
change seats without penalty, provided a blind has not yet passed the new seat.
13. In all
multiple-blind games, a player who changes seats will be dealt in on the first
available hand in the same relative position. Example: If you move two active
positions away from the big blind, you must wait two hands before being dealt
in again. If you move closer to the big blind, you can be dealt in without any
penalty. If you do not wish to wait and have not yet missed a blind, then you
can post an amount equal to the big blind and receive a hand. (Exception: At
lowball you must kill the pot, wait for the same relative position, or wait for
the big blind; see “Section 11 – Lowball,” rule #7.)
14. A player who
"deals off" (by playing the button and then immediately getting up to
change seats) can allow the blinds to pass the new seat one time and reenter
the game behind the button without having to post a blind.
15. A live
“straddle bet" is not allowed at limit poker except in specified games.
SECTION
5 - HOLD’EM
In hold’em, players receive two
downcards as their personal hand (holecards), after which there is a round of
betting. Three boardcards are turned simultaneously (called the “flop”) and
another round of betting occurs. The next two boardcards are turned one at a
time, with a round of betting after each card. The boardcards are community
cards, and a player may use any five-card combination from among the board and
personal cards. A player may even use all of the boardcards and no personal
cards to form a hand (play the board). A dealer button is used. The usual
structure is to use two blinds, but it is possible to play the game with one blind,
multiple blinds, an ante, or combination of blinds plus an ante.
These rules deal only with
irregularities. See the previous chapter, “Button and Blind Use,” for rules on
that subject.
1. If the first holecard dealt is exposed, a
misdeal results. The dealer will retrieve the card, reshuffle, and recut the
cards. If any other holecard is exposed due to a dealer error, the deal
continues. The exposed card may not be kept. After completing the hand, the
dealer replaces the card with the top card on the deck, and the exposed card is
then used for the burncard. If more than one holecard is exposed, this is a
misdeal and there must be a redeal.
2. If the flop contains too many cards, it must
be redealt. (This applies even if it were possible to know which card was the
extra one.)
3. If the flop needs to be redealt because the
cards were prematurely flopped before the betting was complete, or the flop
contained too many cards, the boardcards are mixed with the remainder of the
deck. The burncard remains on the table. After shuffling, the dealer cuts the
deck and deals a new flop without burning a card. [See “Section 16 –
Explanations,” discussion #2, for more information on this rule.]
4. If the dealer turns the fourth card on the
board before the betting round is complete, the card is taken out of play for
that round, even if subsequent players elect to fold. The betting is then
completed. The dealer burns and turns what would have been the fifth card in
the fourth card’s place. After this round of betting, the dealer reshuffles the
deck, including the card that was taken out of play, but not including the
burncards or discards. The dealer then cuts the deck and turns the final card
without burning a card. If the fifth card is turned up prematurely, the deck is
reshuffled and dealt in the same manner. [See “Section 16 – Explanations,”
discussion #2, for more information on this rule.]
5. If the dealer mistakenly deals the first
player an extra card (after all players have received their starting hands),
the card will be returned to the deck and used for the burncard. If the dealer
mistakenly deals more than one extra card, it is a misdeal.
6. You must declare that you are playing the
board before you throw your cards away; otherwise you relinquish all claim to
the pot.
1. All the rules of hold’em apply to
SECTION
7 -
The rules
governing kill pots are listed in “Section 13 – Kill Pots.”
RULES OF
1. All the rules of
2. A qualifier of 8-or-better for
low applies to all high-low split games, unless a specific posting to the
contrary is displayed. If there is no qualifying hand for low, the best high
hand wins the whole pot.
Seven-card
stud is played with two downcards and one upcard dealt before the first betting
round, followed by three more upcards (with a betting round after each card).
After the last downcard is dealt, there is a final round of betting. The best
five-card poker hand wins the pot. In all fixed-limit games, the smaller bet is
wagered on the first two betting rounds, and the larger bet is wagered after
the betting rounds on the fifth, sixth, and seventh cards. If there is an open
pair on the fourth card, any player has the option of making the smaller or
larger bet. Deliberately changing the order of your upcards in a stud game is
improper because it unfairly misleads the other players.
1. The first round of betting
starts with a forced bet by the lowest upcard by suit. On subsequent betting
rounds, the high hand on board initiates the action (a tie is broken by
position, with the player who received cards first acting first).
2. The player with the forced bet has the option of opening for a
full bet.
3. Increasing the amount wagered
by the opening forced bet up to a full bet does not count as a raise, but
merely as a completion of the bet. For example: In $15-$30 stud, the lowcard
opens for $5. If the next player increases the bet to $15 (completes the bet),
up to three raises are then allowed when using a three-raise limit.
4. In all fixed-limit games, when
an open pair is showing on
5. If your first or second
holecard is accidentally turned up by the dealer, then your third card will be
dealt down. If both holecards are dealt up, you have a dead hand and receive
your ante back. If the first card dealt faceup would have been the lowcard,
action starts with the first hand to that player’s left. That player may fold,
open for the forced bet, or open for a full bet. (In tournament play, if a
downcard is dealt faceup, a misdeal is called.)
6. If you are not present at the
table when it is your turn to act on your hand, you forfeit your ante and your
forced bet, if any. If you have not returned to the table in time to act, the
hand will be killed when the betting reaches your seat.
7. If a hand is folded when there
is no wager, that seat will continue to receive cards until the hand is killed
as a result of a bet.
8. If you are all in for the ante
and have the lowcard, the player to your left acts first. That player may fold,
open for the forced bet, or open for a full bet.
9. If the wrong person is
designated as low and that person bets, the action will be corrected to the
true lowcard if the next player has not yet acted. The incorrect lowcard takes
back the wager and the true lowcard must bet. If the next hand has acted after
the incorrect lowcard wager, the wager stands, action continues from there, and
the true lowcard has no obligations.
10. If you pick up your upcards
without calling when facing a wager, this is a fold and your hand is dead. This
act has no significance at the showdown because betting is over; the hand is
live until discarded.
11. A card dealt off the table must
play and it is treated as an exposed card.
12. Dealers should not announce
possible straights or flushes.
13. If the dealer burns two cards
for one round or fails to burn a card, the cards will be corrected, if at all
possible, to their proper positions. If this should happen on a final downcard,
and either a card intermingles with a player's other holecards or a player
looks at the card, the player must accept that card.
14. If the dealer burns and deals
one or more cards before a round of betting has been completed, the card(s)
must be eliminated from play. After the betting for that round is completed, an
additional card for each remaining player still active in the hand is also
eliminated from play (to later deal the same cards to the players who would
have received them without the error). After that round of betting has
concluded, the dealer burns a card and play resumes. The removed cards are held
off to the side in the event the dealer runs out of cards. If the prematurely
dealt card is the final downcard and has been looked at or intermingled with
the player's other holecards, the player must keep the card, and on
15. If there are not enough cards
left in the deck for all players, all the cards are dealt except the last card,
which is mixed with the burncards (and any cards removed from the deck, as in
the previous rule). The dealer then scrambles and cuts these cards, burns
again, and delivers the remaining downcards, using the last card if necessary.
If there are not as many cards as players remaining without a card, the dealer
does not burn, so that each player can receive a fresh card. If the dealer
determines that there will not be enough fresh cards for all of the remaining
players, then the dealer announces to the table that a common card will be
used. The dealer will burn a card and turn one card faceup in the center of the
table as a common card that plays in everyone’s hand. The player who is now
high using the common card initiates the action for the last round.
16. An all-in player should receive
holecards dealt facedown, but if the final holecard to such a player is dealt
faceup, the card must be kept, and the other players receive their normal card.
17. If the dealer turns the last
card faceup to any player, the hand now high on the board using all the upcards
will start the action. The following rules apply to the dealing of cards:
(a) If there are more than two players, all remaining players receive
their last card facedown. A player whose last card is faceup has the option of
declaring all-in (before betting action starts).
(b) If there are
only two players remaining and the first player's final downcard is dealt
faceup, the second player's final downcard will also be dealt faceup, and the
betting proceeds as normal. In the event the first player's final card is dealt
facedown and the opponent's final card is dealt faceup, the player with the
faceup final card has the option of declaring all-in (before betting action
starts).
18. A hand with more than seven
cards is dead. A hand with less than seven cards at the showdown is dead,
except any player missing a seventh card may have the hand ruled live. [See
“Section 16 – Explanations,” discussion #4, for more information on this rule.]
19. A player who calls a bet even
though beaten by an opponent’s upcards is not entitled to a refund. (The player
is receiving information about an opponent’s hand that is not available for
free.)
SECTION
9 - RAZZ (SEVEN-CARD STUD LOW)
The lowest hand wins the pot. The format is similar to seven-card stud
high, except the high card (aces are low) is required to make the forced bet on
the first round, and the low hand acts first on all subsequent rounds. Straights and flushes have no ranking, so the
best possible hand is 5-4-3-2-A (a wheel). An open pair does not affect the
betting limit.
1. All seven-card stud rules apply in razz
except as otherwise noted.
2. The lowest hand wins the pot. Aces are low,
and straights and flushes have no effect on the low value of a hand. The best
possible hand is 5-4-3-2-A.
3. The highest card by suit starts the action
with a forced bet. The low hand acts first on all subsequent rounds. If the low
hand is tied, the first player clockwise from the dealer starts the action.
4. Fixed-limit games use the lower limit on
third and fourth streets and the upper limit on subsequent streets. An open pair
does not affect the limit.
SECTION 10 - SEVEN-CARD STUD HIGH-LOW
Seven-card stud
high-low split is a stud game which is played both high and low. A qualifier of
8-or-better for low applies to all high-low split games, unless a specific
posting to the contrary is displayed. The low card initiates the action on the
first round, with an ace counting as a high card for this purpose. On
subsequent rounds, the high hand initiates the action. If the high hand is
tied, the first player clockwise from the dealer acts first. Fixed-limit games
use the lower limit on third and
1. All rules for seven-card stud apply to
seven-card stud high-low split, except as otherwise noted.
2. A qualifier of 8-or-better for low applies
to all high-low split games, unless a specific posting to the contrary is
displayed. If there is no qualifying hand for low, the best high hand wins the
whole pot.
3. A player may use any five cards to make the
best high hand and any five cards, whether the same as the high hand or not, to
make the best low hand.
4. The low card by suit initiates the action on
the first round, with an ace counting as a high card for this purpose.
5. An ace may be used for high or low.
6. Straights and flushes do not affect the
value of a low hand.
7. Fixed-limit games use the lower limit on
third and fourth streets and the upper limit on subsequent rounds. An open pair
on
8. Splitting pots is only determined by the
cards and not by agreement among players.
9. When there is an odd chip in a pot, the chip
goes to the high hand. If two players split the pot by tying for both the high
and the low, the pot shall be split as evenly as possible, and the player with
the highest card by suit receives the odd chip. When making this determination,
all cards are used, not just the five cards used for the final hand played.
10. When there is one odd chip in the high portion
of the pot and two or more high hands split all or half the pot, the odd chip
goes to the player with the high card by suit. When two or more low hands split
half the pot, the odd chip goes to the player with the low card by suit.
SECTION
11 - LOWBALL
Lowball
is draw poker with the lowest hand winning the pot. Each player is dealt five
cards facedown, after which there is a betting round. Players are required to
open with a bet or fold. The players who remain in the pot after the first
betting round now have an option to improve their hand by replacing cards in
their hands with new ones. This is the draw. The game is normally played with
one or more blinds, sometimes with an ante added. Some betting structures allow
the big blind to be called; other structures require the minimum open to be
double the big blind. In limit poker, the usual structure has the limit double
after the draw (
1. The rules governing misdeals for hold’em and
other button games will be used for lowball. [See “Section 16 – Explanations,”
discussion #7, for more information on this rule.] These rules governing
misdeals are reprinted here for convenience.
“The following circumstances cause a
misdeal, provided attention is called to the error before two players have
acted on their hands:
(a) The first or second card of the hand has been
dealt faceup or exposed through dealer error.
(b) Two or more cards have been exposed by the
dealer.
(c) Two or more extra cards have been dealt in
the starting hands of a game.
(d) An
incorrect number of cards has been dealt to a player, except the button may
receive one more card to complete a starting hand.
(e) The button was out of position.
(f) The first card was dealt to the wrong
position.
(g) Cards have been dealt out of the proper
sequence.
(h) Cards
have been dealt to an empty seat or a player not entitled to a hand.
(i) A
player has been dealt out who is entitled to a hand. This player must be
present at the table or have posted a blind or ante.”
2. As a new player, you have two options:
(a) To wait for the big blind.
(b) To kill the pot for double the amount of the
big blind.
3. In a single-blind game, a player who has
less than half a blind may receive a hand. However, the next player is
obligated to take the blind. If the all-in player wins the pot or buys in
again, that player will then be obligated to either take the blind on the next
deal or sit out until due for the big blind.
4. In single-blind games, half a blind or more
constitutes a full blind.
5. In single-blind games, if you fail to take
the blind, you may only be dealt in on the blind.
6. In multiple-blind games, if for any reason
the big blind passes your seat, you may either wait for the big blind or kill
the pot in order to receive a hand. This does not apply if you have taken all
of your blinds and changed seats. In this situation, you may be dealt in as
soon as your position relative to the blinds entitles you to a hand (the button
may go by you once without penalty).
7. Before the draw, whether an exposed card
must be taken depends on the form of lowball being played; see that form. (The
player never has an option.)
8. On the draw, an exposed card cannot be
taken. The draw is completed to each player in order, and then the exposed card
is replaced.
9. A player may draw up to four consecutive
cards. If a player wishes to draw five new cards, four are dealt right away,
and the fifth card after everyone else has drawn cards. If the last player
wishes to draw five new cards, four are dealt right away, and a card is burned
before the player receives a fifth card. [See “Section 16 – Explanations,”
discussion #9, for more information about this rule.]
10. Five cards constitute a playing hand; more or
fewer than five cards after the draw constitutes a fouled hand. Before the
draw, if you have fewer than five cards in your hand, you may receive
additional cards, provided no action has been taken by the first player to act
(unless that action occurs before the deal is completed). However, the dealer
position may still receive a missing fifth card, even if action has taken
place. If action has been taken, you are entitled on the draw to receive the
number of cards necessary to complete a five-card hand.
11. You may change the number of cards you wish to
draw, provided:
(a)
No card has been dealt off the deck in response to your request (including the
burncard).
(b) No player
has acted, in either the betting or indicating the number of cards to be drawn,
based on the number of cards you have requested.
12. If you are asked how many cards you drew by
another active player, you are obligated to respond until there has been action
after the draw, and the dealer is also obligated to respond. Once there is any
action after the draw, you are no longer obliged to respond and the dealer
cannot respond.
13. Rapping the table in turn constitutes either a
pass or the declaration of a pat hand that does not want to draw any cards,
depending on the situation.
14. Cards speak (cards read for themselves).
However, you are not allowed to claim a better hand than you hold. (Example: If
a player calls an "8", that player must produce at least an
"8" low or better to win. But if a player erroneously calls the
second card incorrectly, such as “8-6” when actually holding an 8-7, no penalty
applies.) If you miscall your hand and cause another player to foul his or her
hand, your hand is dead. If both hands remain intact, the best hand wins. If a
miscalled hand occurs in a multihanded pot, the miscalled hand is dead, and the
best remaining hand wins the pot. For your own protection, always hold your
hand until you see your opponent’s cards.
16. Any player spreading a hand
with a pair in it must announce "pair" or risk losing the pot
if it causes any other player to foul a hand. If two or more hands remain
intact, the best hand wins the pot.
ACE-TO-FIVE LOWBALL
In ace-to-five lowball,
the best hand is any 5-4-3-2-A. Straights and flushes do not count against your
hand.
1. If a joker is used, it becomes the lowest
card not present in your hand. The joker is assumed to be in use unless the
contrary is posted.
2. In limit play, check-raise is not permitted
(unless the players are alerted that it is allowed).
3. In limit ace-to-five lowball, before the
draw, an exposed card of seven or under must be taken, and an exposed card
higher than a seven must be replaced after the deal has been completed. This
first exposed card is used as the burncard. [See “Section 16 – Explanations,”
discussion #8, for more information on this rule.]
4. Some lowball games may wish to employ the
“sevens rule.” It works as follows. If you check a seven or better and it is
the best hand, all action after the draw is void, and you cannot win any money
on any subsequent bets. You are still eligible to win whatever existed in the
pot before the draw if you have the best hand. If you check a seven or better
and the hand is beaten, you lose the pot and any additional calls you make. If
there is an all-in bet after the draw that is less than half a bet, a seven or
better may just call and win that bet. However, if another player overcalls
this short bet and loses, the person who overcalls receives the bet back. If
the seven or better completes to a full bet, this fulfills all obligations.
In deuce-to-seven lowball (sometimes known as
The rules for
deuce-to-seven lowball are the same as those for ace-to-five lowball, except
for the following differences:
1. The best hand is 7-5-4-3-2 of at least two
different suits. Straights and flushes count against you, and aces are
considered high only.
2. Before the draw, an exposed card of 7, 5, 4,
3, or, 2 must be taken. Any other exposed card must be replaced (including a
6).
3. Check-raise is allowed on any hand after the
draw, and a seven or better is not required to bet.
NO-LIMIT AND POT-LIMIT LOWBALL
1. All the rules for no-limit and
pot-limit poker (see Section 14 - No-limit and Pot-limit) apply to no-limit and
pot-limit lowball. All other lowball rules apply, except as noted.
2. A player is not
entitled to know that an opponent does not hold the best possible hand, so
these rules for exposed cards before the draw apply:
(a) In ace-to-five lowball, a player must take an
exposed card of A, 2, 3, 4, or 5, and any other card must be replaced.
(b) In deuce-to-seven lowball, the player must take an exposed card of 2, 3, 4, 5, or 7, and any other card
including a 6 must be replaced.
3. After the draw,
any exposed card must be replaced.
4. After the draw, a player may check any hand
without penalty (The sevens rule is not used).
5. Check-raise is allowed.
There are two betting rounds, one before the draw
and one after the draw. The game is played with a button and an ante. Players
in turn may check, open for the minimum, or open with a raise. After the first
betting round the players have the opportunity to draw new cards to replace the
ones they discard. Action after the draw starts with the opener, or next player
proceeding clockwise if the opener has folded. The betting limit after the draw
is twice the amount of the betting limit before the draw. Some draw high games
allow a player to open on anything; others require the opener to have a pair of
jacks or better.
RULES OF DRAW HIGH
1. A maximum of a bet and four raises is
permitted in multihanded pots. [See “Section 16 – Explanations,” discussion #6,
for more information on this rule.]
2. Check-raise is permitted both before and
after the draw.
3. Any card that is exposed by the dealer
before the draw must be kept.
4. Five cards constitute a playing hand. Less
than five cards for a player (other than the button) before action has been
taken is a misdeal. If action has been taken, a player with fewer than five
cards may draw the number of cards necessary to complete a five-card hand. The
button may receive the fifth card even if action has taken place. More or fewer
than five cards after the draw constitutes a fouled hand.
5. A player may draw up to four consecutive
cards. If a player wishes to draw five new cards, four are dealt right away,
and the fifth card after everyone else has drawn cards. If the last player
wishes to draw five new cards, four are dealt right away, and a card is burned
before the player receives a fifth card. [See “Section 16 – Explanations,”
discussion #9, for more information about this rule.]
6. You may change the number of cards you wish
to draw, provided:
(a) No cards have been dealt off the deck in
response to your request (including the burncard).
(b) No player
has acted, in either the betting or indicating the number of cards to be drawn,
based on the number of cards you have requested.
7. If you are asked how many cards you drew by
another active player, you are obligated to respond until there has been action
after the draw, and the dealer is also obligated to respond. Once there is any
action after the draw, you are no longer obliged to respond and the dealer
cannot respond.
8. On the draw, an exposed card
cannot be taken. The draw is completed to each player in order, and then the
exposed card is replaced.
9. Rapping the table in turn constitutes either
a pass or the declaration of a pat hand that does not want to draw any cards,
depending on the situation. A player who indicates a pat hand by rapping the
table, not knowing the pot has been raised, may still play his or her hand.
10. You may not change your seat between hands
when there are multiple antes or forfeited money in the pot.
11. You have the right to pay the ante (whether
single or multiple) at any time and receive a hand, unless there is any
additional money in the pot that has been forfeited during a hand in which you
were not involved.
12. If the pot has been declared open by an all-in
player playing for just the antes, all callers must come in for the full
opening bet.
13. If you have only a full ante and no other
chips on the table, you may play for just the antes. If no one opens and there
is another ante, you may still play for that part of the antes that you have
matched, without putting in any more money.
JACKS-OR-BETTER
1. A pair of jacks or better is required to
open the pot. If no player opens the pot, the button moves forward and each
player must ante again, unless the limit of antes has been reached for that
particular game. (Most games allow three consecutive deals before anteing
stops.)
2. If the opener should show false openers
before the draw, any other active player has the opportunity to declare the pot
opened. However, any player who [HP1]originally
passed openers is not eligible to declare the pot open. The false opener has a
dead hand and the opening bet stays in the pot. Any other bet placed in the pot
by the opener may be withdrawn, provided the action before the draw is not
completed. If no other player declares the pot open, all bets are returned
except the opener’s first bet. The first bet and antes will remain in the pot,
and all players who were involved in that hand are entitled to play the next
hand after anteing again.
3. Any player who has legally declared the pot
opened must prove openers in order to win the pot.
4. In all cases, the pot will play (even if the
opener shows or declares a fouled hand) if there has been a raise, two or more
players call the opening bet, or all action is completed before the draw.
5. Even if you are all in for just the ante (or
part of the ante), you may declare the pot open if you have openers. If you are
all in and falsely declare the pot open, you will lose the ante money and may
not continue to play on any subsequent deals until a winner is determined. Even
if you buy in again, you must wait until the pot has been legally opened and
someone else has won it before you can resume playing.
6. Once action has been completed before the
draw, the opener may not withdraw any bets, whether or not the hand contains
openers.
7. An opener may be allowed to retrieve a
discarded hand to prove openers, at management’s discretion.
8. Any player may request that the opener
retain the opening hand and show it after the winner of the pot has been
determined.
9. You may split openers, but you must declare
that you are splitting and place all discards under a chip to be exposed by the
dealer after the completion of the hand. If you declare that you are splitting
openers, but it is determined that you could not possibly have had openers when
your final hand is compared with your discards, you will lose the pot.
10. You are not splitting openers if you retain openers.
If you begin with the ace, joker, king, queen of spades, and the ten of clubs,
you are not splitting if you throw the ten of clubs away. You are breaking a
straight to draw to a royal flush, and in doing so, you have retained openers
(ace-joker for two aces).
11. After the draw, if you call the opener’s bet
and cannot beat openers, you will not get your bet back. (You have received
information about opener’s hand that is not free.)
1. The players will be alerted as to whether the
joker is in use.
2. The joker may be used only as an ace, or to
complete a straight, flush, or straight flush. (Thus it is not a completely
wild card.)
3. If the joker is used to make a flush, it will be the highest card
of the flush not present in the hand.
4. Five aces is the best possible hand (four
aces and joker).
To kill a pot means to post an overblind that
increases the betting limit. A full kill is double the amount of the big blind,
and doubles the betting limits. A half kill is one-and-a-half times the big
blind, and increases the betting limits by that amount. A kill may be optional
in a game, and is often used at lowball when a player wants to be dealt in
right away instead of waiting to take the big blind. A kill may be required in
a game for any time a specified event takes place. In high-low split games
using a required kill, a player who scoops a pot bigger than a set size must
kill the next pot. In other games using a required kill, a player who wins two
consecutive pots must kill the next pot. In this type of kill game, a marker
called a “kill button” indicates which player has won the pot, and the winner
keeps this marker until the next hand is completed. If the player who has the
kill button wins a second consecutive pot and it qualifies monetarily, that
player must kill the next pot.
1. The kill button is neutral
(belonging to no player) if:
(a) It is the first hand of a new game.
(b) The winner of the previous pot has quit the
game.
(c) The previous pot was split and neither player
had the kill button.
2. In a kill pot, the killer acts in proper
turn (after the person on the immediate right).
3. There is no pot-size
requirement for the first pot or "leg" of a kill. For the second
"leg" to qualify for a kill, you must win at least one full bet for
whatever limit you are playing, and it cannot be any part of the blind
structure.
4. If a player with one "leg
up" splits the next pot, that player still has a "leg up" for
the next hand. If the player who split the pot was the kill in the previous
hand, then that player must also kill the next pot.
5. A person who leaves the table
with a “leg up” toward a kill still has a “leg up” upon returning to the game.
6. A player who is required to
post a kill must do so that same hand even if wishing to quit or be dealt out.
A player who fails to post a required kill blind will not be allowed to
participate in any game until the kill money is posted.
7. Kill blinds are considered
part of the pot. If a player with a required kill wins again, then that player
must kill it again (for the same amount as the previous hand).
8. When a player wins both the high and the low
pot (“scoops”) in a split-pot game with a kill provision, the next hand will be
killed only if the pot is at least five times the size of the upper limit of
the game.
9. If you are unaware that the
pot has been killed and put in a lesser amount, If it is a required kill pot
with the kill button faceup, you must put in the correct amount. If not, you
may withdraw the chips and reconsider your action.
10. In lowball, an optional rule is allowing
players to look at their first two cards and then opt whether to kill the pot.
The pot may no longer be killed if any player in the game has received a third
card. In order to kill the pot voluntarily, you must have at least four times
the amount of the kill blind in your stack. For example: If the big blind is
two chips, and the kill blind is four chips, the voluntary killer must have at
least 16 chips prior to posting the kill. If this rule is used, it is in
conjunction with having the killer act last on the first betting round rather
than in proper order.
11. Only one kill is allowed per deal.
12. A new player is not entitled to play in a killed pot, but may do so
by agreeing to kill the next pot.
13. Broken game status is allowed only for players
of the same limit and game type. For this purpose, a game with a required kill
is considered a different type of game than an otherwise similar game without a
required kill.
SECTION 14 - NO
LIMIT AND POT-LIMIT
A no-limit or pot-limit
betting structure for a game gives it a different character from limit poker,
requiring a separate set of rules in many situations. All the rules for limit
games apply to no-limit and pot-limit games, except as noted in this section.
No-limit means that the amount of a wager is limited only by the table stakes
rule, so any part or all of a player’s chips may be wagered. The rules of
no-limit play also apply to pot-limit play, except that a bet may not exceed
the pot size. For those rules that apply only to no-limit and pot-limit
lowball, see the sub-section at the end of “Section 11 – Lowball.”
1. The number of raises in any betting round is
not limited.
2. All bets must be at least equal to the
minimum bring-in, unless the player is going all-in. (A straddle bet sets a new
minimum bring-in, and is not treated as a raise.)
3. All
raises must be equal to or greater than the size of the previous bet or raise
on that betting round, except for an all-in wager. A player who has already
checked or called may not subsequently raise an all-in bet that is less than
the full size of the last bet or raise. (The half-the-size rule for reopening
the betting is for limit poker only.)
Example: Player A
bets $100 and Player B raises $100 more, making the total bet $200. If Player C
goes all in for less than $300 total (not a full $100 raise), and Player A
calls, then Player B has no option to raise again, because he wasn’t fully
raised. (Player A could have raised, because Player B raised.)
4. A wager is not binding until the chips are
actually released into the pot, unless the player has made a verbal statement
of action.
5. If there is a discrepancy between a player's
verbal statement and the amount put into the pot, the bet will be corrected to
the verbal statement.
6. If a call is short due to a counting error,
the amount must be corrected, even if the bettor has shown down a superior
hand.
7. Because
the amount of a wager at big-bet poker has such a wide range, a player who has
taken action based on a gross misunderstanding of the amount wagered needs some
protection. A bettor should not show down a hand until the amount put into the
pot for a call seems reasonably correct, or it is obvious that the caller
understands the amount wagered. The decision-maker is allowed considerable
discretion in ruling on this type of situation. A possible rule-of-thumb is to
disallow any claim of not understanding the amount wagered if the caller has
put eighty percent or more of that amount into the pot.
Example: On the
end, a player puts a $500 chip into the pot and says softly, “Four hundred.”
The opponent puts a $100 chip into the pot and says, “Call.” The bettor
immediately shows the hand. The dealer says, “He bet four hundred.” The caller
says, “Oh, I thought he bet a hundred.” In this case, the recommended ruling
normally is that the bettor had an obligation to not show the hand when the
amount put into the pot was obviously short, and the “call” can be retracted.
Note that the character of each player can be a factor. (Unfortunately,
situations can arise at big-bet poker that are not so clear-cut as this.)
8. A player who says "raise" is
allowed to continue putting chips into the pot with more than one move; the wager
is assumed complete when the player’s hands come to rest outside the pot area.
(This rule is used because no-limit play may require a large number of chips be
put into the pot.)
9. A bet of a single chip or bill without
comment is considered to be the full amount of the chip or bill allowed.
However, a player acting on a previous bet with a larger denomination chip or
bill is calling the previous bet unless this player makes a verbal declaration
to raise the pot. (This includes acting on the forced bet of the big blind.)
10. If a player tries to bet or raise less than
the legal minimum and has more chips, the wager must be increased to the proper
size. (This does not apply to a player who has unintentionally put too much in
to call.) The wager is brought up to the sufficient amount only, no greater
size.
11. All wagers may be required to be in the same
denomination of chip (or larger) used for the minimum bring-in, even if smaller
chips are used in the blind structure. If this is done, the smaller chips do
not play except in quantity, even when going all-in.
12. In non-tournament games, one
optional live straddle is allowed. The player who posts the straddle has last
action for the first round of betting and is allowed to raise. To straddle, a
player must be on the immediate left of the big blind, and must post an amount
twice the size of the big blind.
13. In all no-limit and pot-limit
games, the house has the right to place a maximum time limit for taking action
on your hand. The clock may be put on someone by the dealer as directed by a
floorperson, if a player requests it. If the clock is put on you when you are
facing a bet, you will have one additional minute to act on your hand. You will
have a ten-second warning, after which your hand is dead if you have not acted.
14. "Insurance" or any other
“proposition wagers” are not allowed. Players are asked to refrain from
instigating proposition wagers in any form. The players are allowed to agree to
deal twice (or three times) when someone is all-in. “Dealing twice” means the
pot is divided in two, with each portion being dealt for separately.
1. If a wager is made that exceeds the pot size, the surplus will be
given back to the bettor as soon as possible, and the amount will be reduced to
the maximum allowable.
2. The dealer or any player in the game can and should call
attention to a wager that appears to exceed the pot size (this also applies to
heads-up pots). The oversize wager may be corrected at any point until all
players have acted on it.
3. If an oversize wager has stood for a length of time with someone
considering what action to take, that person has had to act on a wager that was
thought to be a certain size. If the player then decides to call or raise, and
attention is called at this late point to whether this is an allowable amount,
the floorperson may rule that the oversize amount must stand (especially if the
person now trying to reduce the amount is the person that made the wager).
4. The maximum amount a player can raise is the
amount in the pot after the call is made. Therefore, if a pot is $100, and
someone makes a $50 bet, the next player can call $50 and raise the pot $200, for a total wager
of $250.
5. In pot-limit play, it is advisable in many
structures to round off the pot size upward to produce a faster pace of play.
This is done by treating any odd amount as the next larger size. For example,
if the pot size was being kept track of with $25 units, then a pot size of $80
would be treated as a pot size of $100.
6. In pot-limit hold’em and
pot-limit
7. In pot-limit, if a chip or a bill larger
than the pot size is put into the pot without comment, it is considered to be a
bet of the pot size.
SECTION
15 - TOURNAMENTS
By participating in any
tournament, you agree to abide by the rules and behave in a courteous manner. A
violator may be verbally warned, suspended from play for a specified length of
time, or disqualified from the tournament. Chips from a disqualified
participant will be removed from play.
1. Whenever possible, all rules are the same as
those that apply to live games.
2. Initial seating is determined by random draw
or assignment. (For a one-table event, cards to determine seating may be left
faceup so the earlier entrants can pick their seat, since the button is
assigned randomly.)
3. The appropriate starting amount of chips
will be placed on the table for each paid entrant at the beginning of the
event, whether the person is present or not. Absent players will be dealt in,
and all chips necessary for antes and blinds will be put into the pot.
4. If a paid entrant is absent at the start of
an event, at some point an effort will be made to locate and contact the
player. If the player requests the chips be left in place until arrival, the
request will be honored. If the player is unable to be contacted, the chips may
be removed from play at the discretion of the director anytime after a new
betting level is begun or a half-hour has elapsed, whichever occurs first.
5. A starting stack of chips may be placed in a
seat to accommodate late entrants (so all antes and blinds have been
appropriately paid). An unsold seat will have such a stack removed at a time
left to the discretion of the director.
6. Limits and blinds are raised at regularly
scheduled intervals.
7. If there is a signal designating the end of
a betting level, the new limits apply on the next deal. (A deal begins with the
first riffle of the shuffle.)
8. The lowest denomination of chip in play will
be removed from the table when it is no longer needed in the blind or ante
structure. All lower-denomination chips that are of sufficient quantity for a
new chip will be changed up directly. The method for removal of odd chips is to
deal one card to a player for each odd chip possessed. Cards are dealt
clockwise starting with the 1-seat, with each player receiving all cards before
any cards are dealt to the next player. The player with the highest card by
suit gets enough odd chips to exchange for one new chip, the second-highest
card gets to exchange for the next chip, and so forth, until all the
lower-denomination chips are exchanged. A player may not be eliminated from the
event by the chip-change process. If a player has no chips after the race has
been held, that player will be given a chip of the higher denomination before
anyone else is awarded a chip. If an odd number of lower-denomination chips are
left after this process, the player with the highest card remaining will
receive a new chip if having half or more of the quantity of lower-denomination
chips needed, otherwise nothing.
9. An absent player is always dealt a hand, and
will be put up for blinds, antes, and the forced bet if low.
10. A player must be present at the table to stop
the action by calling “time.”
11. A player must be at the table by the time all
players have their complete starting hands in order to have a live hand for
that deal. (The dealer has been instructed to kill the hands of all absent
players immediately after dealing each player a starting hand.)
12. As players are eliminated, tables are broken
in a pre-set order, with players from the broken tables assigned to empty seats
at other tables.
13. A change of seat is not allowed after play
starts, except as assigned by the director.
14. In button games, if a player is needed to move from a table to balance tables, the player due for the big blind will be automatically selected to move, and will be given the earliest seat due for the big blind if more than one seat is open.
15. New players are dealt in immediately and take over the obligations of that position, including the small blind or button position.
16. The number of players at each table will be
kept reasonably balanced by the transfer of a player as needed. With more than
six tables, table size will be kept within two players. With six tables or
less, table size will be kept within one player.
17. In all contests using three or more tables,
there is a redraw for seating when the field is reduced to two tables, and
again to one table.
18. A player who declares all in and loses the
pot, then discovers that one or more chips were hidden, is not entitled to
benefit from this. That player is eliminated from the tournament if the
opponent had sufficient chips to cover the hidden ones (A rebuy is okay if
allowable by the rules of that event). If another deal has not yet started, the
director may rule the chips belong to the opponent who won that pot, if that
obviously would have happened with the chips out in plain view. If the next
deal has started, the discovered chips are removed from the tournament.
19. If a player lacks sufficient chips for a blind
or a forced bet, the player is entitled to get action on whatever amount of
money remains. A player who posts a short blind and wins does not need to make
up the blind.
20. All players must leave their seat immediately
after being eliminated from an event.
21. Showing cards from a live hand during the
action injures the rights of other players still competing in an event, who
wish to see contestants eliminated. A player may not show any cards during a
deal (unless the event has only two remaining players). If a player
deliberately shows a card, the player may be penalized (but his hand will not
be ruled dead). Verbally stating one’s hand during the play may be penalized.
22. The limit on raises is also applied to
heads-up situations (except the last two players in a tournament are exempted
from a limitation on raises).
23. At pot-limit
and no-limit play, the player must either use a verbal statement giving the
amount of the raise or put the chips into the pot in a single motion.
Otherwise, it is a string bet.
24.
Non-tournament chips are not allowed on the table.
25. Higher-denomination chips must be placed where
they are easily visible to all other players at the table.
26. All tournament chips must remain visible on
the table throughout the event. Chips taken off the table or pocketed will be
removed from the event, and a player who is caught doing this may be
disqualified.
27. Inappropriate behavior like throwing cards
that go off the table may be punished with a penalty such as being dealt out
for a length of time. A severe infraction such as abusive or disruptive
behavior may be punished by eviction from the tournament.
28. The deck is not changed on request. Decks
change when the dealers change, unless there is a damaged card.
29. In all tournament games using a dealer button,
the starting position of the button is determined by the players drawing for
the high card.
30. The dealer button remains in position until the appropriate blinds are taken. Players must post all blinds every round. Because of this, last action may be given to the same player for two consecutive hands by the use of a “dead button.” [See “Section 16 – Explanations,” discussion #1, for more information on this rule.]
31. In heads-up play with two blinds, the small
blind is on the button.
32. At stud, if a downcard on the initial hand is
dealt faceup, a misdeal is called.
33. If a player announces the intent to rebuy
before cards are dealt, that player is playing behind and is obligated to make
the rebuy.
34. All hands will be turned faceup whenever a
player is all-in and betting action is complete.
35. If two (or more) players go broke during the
same hand, the player starting the hand with the larger amount of money
finishes in the higher tournament place for prize money and any other award.
36. Management is not required to rule on any
private deals, side bets, or redistribution of the prize pool among finalists.
37. Private agreements by remaining players in an
event regarding distribution of the prize pool are not condoned. (However, if
such an agreement is made, the director has the option of ensuring that it is
carried out by paying those amounts.) Any private agreement that excludes one
or more active competitors is improper by definition.
38. A tournament event is expected to be played
until completion. A private agreement that removes all prize money from being
at stake in the competition is unethical.
39. Management retains the right to cancel any
event, or alter it in a manner fair to the players.
SECTION
16 - EXPLANATIONS
1. The only place in this set of
rules that an alternative is mentioned other than in this section is in the
method of button and blind placement. That rule (the first rule in “Section 4 –
Button and Blind Use”) is repeated below for convenience.
“Each round all
participating players must get an opportunity for the button, and meet the
total amount of the blind obligations. Either of the following methods of
button and blind placement may be designated to do this:
(a) Moving button – The button
always moves forward to the next player and the blinds adjust accordingly.
There may be more than one big blind.
(b) Dead button – The big blind is posted
by the player due for it, and the small blind and button are positioned
accordingly, even if this means the small blind or the button is placed in
front of an empty seat, giving the same player the privilege of last action on
consecutive hands.”
Poker tradition has a lot to do
with the fact that both of these methods are in widespread use, but neither
method is superior in all situations. The moving button makes sure no player
gets the advantage of last action twice on a round (a big advantage at no-limit
or pot-limit play). On the other hand, a player may get to post a blind when on
the button, which is more advantageous than posting in front of the button. The
moving button creates a situation where two big blinds may be posted on a deal,
which speeds up the action. At tournament play this speed-up can be
undesirable, as when dealing is being done hand-for-hand to balance the pace of
play between two remaining tables. A cardroom may either decide for the sake of
simplicity to use only one method, or decide to tailor the method to the game
and situation.
2. The
rules given for rectifying a hold’em situation where the dealer has dealt the flop or another boardcard before all the
betting action on a round are inferior, because the dealer is told to not burn
a card on a redeal. Since the “no burn” rule is so common, there was no choice
but to use it here. But at some point it would be good for poker for some major
cardrooms to get together and agree to use the better rule, or a gaming
commission to require the better rule be used. Here is the rules in question
(the third rule and fourth rule in “Section 5 – Hold’em”).
“If the cards are
prematurely flopped before the betting is complete, or if the flop contains too
many cards, the boardcards are mixed with the remainder of the deck. The
burncard remains on the table. After shuffling, the dealer cuts the deck and
deals a new flop without burning a card.”
“If the dealer
turns the fourth card on the board before the betting round is complete, the
card is taken out of play for that round, even if subsequent players elect to
fold. The betting is then completed. The dealer burns and turns what would have
been the fifth card in the fourth card’s place. After this round of betting,
the dealer reshuffles the deck, including the card that was taken out of play,
but not including the burncards or discards. The dealer then cuts the deck and
turns the final card without burning a card. (If the fifth card is turned up
prematurely, the deck is reshuffled and dealt in the same manner.)”
The portion of
this rule saying the dealer does not burn a card on the redeal is misguided. It
is much harder for the dealer to control the card to be dealt if a burn is
required. The applicable sentence in the rule should read, “The dealer then
cuts the deck, burns a card, and turns the final card.”
3. Rule seven in “Section 4 – Button and Blind Use” says, “A new
player cannot be dealt in between the big blind and the button. Blinds may not
be made up between the big blind and the button. You must wait until the button
passes.” This rule is standard practice, but allowing a new player or player
making up blinds to come in between the blinds is better (if the dealer knows
how to handle the resulting situations), because it gets players eager to join
or rejoin the game into action faster.
4. Most poker rule sets say you have a dead hand at the showdown if
you do not have the proper number of cards for that game. At stud, this rule is
too strict. An inexperienced player sometimes does not pay sufficient attention
to the final card when holding a big hand like a flush or full house (where
improvement is neither likely to happen nor be needed), and fails to protect
that card. If the dealer erroneously puts that final card into the muck after
the player fails to take it in, the rules should give the decision-maker an
option to rule such a hand live. Rule 18 in “Section 8 – Seven-card Stud” reads
as below:
“A hand with more than seven cards is dead. A
hand with less than seven cards at the showdown is dead, except any player
missing a seventh card may have the hand ruled live.”
5. This rulebook requires all cash
to be changed into chips. In some games this can be a bit impractical for
various reasons. If the game chooses to allow cash, only large bills should be
permitted.
6. Most poker rulebooks follow the
usual
7. Lowball has historically had
less stringent demands on the order of cards or acceptability of exposed cards
than in most other poker forms. This rulebook follows the modern trend at
lowball regarding misdeals of requiring the cards to be dealt facedown and in
proper order.
8. At ace-to-five limit lowball, an
exposed card rule used less often, but probably a superior rule, is to not let
a player take an exposed six or seven (the rule for no-limit ace-to-five
lowball). If a player gets to keep only a card that might make a perfect hand,
having a card exposed is less advantageous, and the opponent must reckon with
the possibility of a perfect hand.
9. At lowball
and draw high, some rule sets allow a player to draw five consecutive cards.
The rule used here disallowing this makes cheating more difficult. Our rule #10
in lowball and rule #5 in draw high says, “A player may draw up to four
consecutive cards. If a player wishes to draw five new cards, four are dealt
right away, and the fifth card after everyone else has drawn cards. If the last
player wishes to draw five new cards, four are dealt right away, and a card is
burned before the player receives a fifth card.”
10. In tournament play, there are two ways the hand of an absent player
may be treated. Our rule #11 in “Section 15 - Tournaments,” is: “If you are not
present when it becomes your turn to act, your hand is dead. This includes
situations in which a live blind is not present to act, since an absent player
cannot exercise the option to raise.” This speeds up play, and also prevents a
player from facing situations like thinking he is moving all-in heads-up
against a short stack and an absent player comes back to the table to enter the
pot. The alternative is: “If a player is absent, the hand shall not be killed
until that seat faces a wager. An absent player’s hand is dead at the
showdown.” This rule gives the absent player the maximum amount of time to
return and be able to play the hand.
GLOSSARY
ACTION: A fold, check,
call, bet, or raise. For certain situations, doing something formally connected
with the game that conveys information about your hand may also be considered
as having taken action. Examples would be showing your cards at the end of the
hand, or indicating the number of cards you are taking at draw.
AGGRESSIVE
ACTION: A wager that could enable a player to win a pot without a showdown; a
bet or raise.
ALL-IN: When you have
put all of your playable money and chips into the pot during the course of a
hand, you are said to be all-in.
ANTE: A prescribed
amount posted before the start of a hand by all players.
BET: The act of
placing a wager in turn into the pot on any betting round, or the chips put
into the pot.
BIG
BLIND: The largest regular blind in a game.
BLIND: A required bet made before any cards are
dealt.
BLIND
GAME: A game which utilizes a blind.
BOARD:
(1)
The board on which a waiting list is kept for players wanting seats in specific
games. (2) Cards faceup on the table
common to each of the hands.
BOARDCARD: A community card in the center of the table,
as in hold’em or
BOXED
CARD: A card that appears faceup in the deck where all other cards are
facedown.
BROKEN
GAME: A game no longer in action.
BURNCARD: After the
initial round of cards is dealt, the first card off the deck in each round that
is placed under a chip in the pot, for security purposes. To do so is to burn
the card; the card itself is called the burncard.
BUTTON: A player who is
in the designated dealer position. See dealer button.
BUTTON
GAMES: Games in which a dealer button is used.
BUY-IN: The minimum
amount of money required to enter any game.
CARDS
SPEAK: The face value of a hand in a showdown is the true value of the hand,
regardless of a verbal announcement.
CAPPED: Describes the
situation in limit poker in which the maximum number of raises on the betting
round have been reached.
CHECK:
To
waive the right to initiate the betting in a round, but to retain the right to
act if another player initiates the betting.
CHECK-RAISE: To waive the
right to bet until a bet has been made by an opponent, and then to increase the
bet by at least an equal amount when it is your turn to act.
COLOR
CHANGE: A request to change the chips
from one denomination to another.
COMMON
CARD: A card dealt faceup to be used by all players at the showdown in the
games of stud poker whenever there are insufficient cards left in the deck to
deal each player a card individually.
COMMUNITY
CARDS: The cards dealt faceup in the center of the table that can be used by
all players to form their best hand in the games of holdem and
COMPLETE
THE BET: To increase an all-in bet or forced bet to a full bet in limit poker.
CUT: To divide the
deck into two sections in such a manner as to change the order of the cards.
CUT-CARD: Another term
for the bottom card.
DEAD
CARD: A card that is not legally playable.
DEAD
HAND: A hand that is not legally playable.
DEAD
MONEY: Chips that are taken into the center of the pot because they are not
considered part of a particular player’s bet.
DEAL: To give each
player cards, or put cards on the board. As used in these rules, each deal
refers to the entire process from the shuffling and dealing of cards until the
pot is awarded to the winner.
DEALER BUTTON: A flat disk
that indicates the player who would be in the dealing position for that hand
(if there were not a house dealer). Normally just called “the button.”
DEAL OFF: To take all the
blinds and the button before changing seats or leaving the table. That is,
participate through all the blind positions and the dealer position.
DEAL TWICE: When there is no
more betting, agreeing to have the rest of the cards to come determine only
half the pot, removing those cards, and dealing again for the other half of the
pot.
DECK: A set
of playing-cards. In these games, the deck consists of either:
(1) 52 cards
in seven-card stud, hold’em, and
(2) 53 cards (including the joker), often used in
ace-to-five lowball and draw high.
DISCARD(S): In a draw game,
to throw cards out of your hand to make room for replacements, or the card(s)
thrown away; the muck.
DOWNCARDS: Cards that are dealt facedown in a stud game.
DRAW: (1) The poker form where players
are given the opportunity to replace cards in the hand. In some places like
FACECARD: A king, queen, or jack.
FIXED LIMIT: In limit poker,
any betting structure in which the amount of the bet on each particular round
is pre-set.
FLASHED CARD: A card that is
partially exposed.
FLOP: In hold’em or
FLUSH: A poker hand
consisting of five cards of the same suit.
FOLD: To throw a hand away and relinquish all interest in
a pot.
FOULED HAND: A dead hand.
FORCED
BET: A required wager to start the action on the first betting round (the
normal way action begins in a stud game).
FREEROLL: A chance to win
something at no risk or cost.
FULL BUY: A buy-in of at least the minimum requirement of
chips needed for a particular game.
FULL HOUSE: A hand consisting of three of a kind and a pair.
HAND: (1) All a
player’s personal cards. (2) The five
cards determining the poker ranking. (3)
A single poker deal.
HEADS-UP PLAY: Only two players involved in play.
HOLECARDS: The cards dealt
facedown to a player.
INSURANCE: A side
agreement when someone is all-in for a player in a pot to put up money that
guarantees a payoff of a set amount in case the opponent wins the pot.
JOKER: The joker is a
“partially wild card” in high draw poker and ace-to-five lowball. In high, it
is used for aces, straights, and flushes. In lowball, the joker is the lowest
unmatched rank in a hand.
KICKER: The highest unpaired card that helps determine the value
of a five-card poker hand.
KILL (OR KILL BLIND): An oversize
blind, usually twice the size of the big blind and doubling the limit.
Sometimes a “half-kill” increasing the blind and limits by fifty percent is
used. A kill can be either voluntary or mandatory. The most common requirements
of a mandatory kill are for winning two pots in a row at lowball and other
games, or for scooping a pot in high-low split.
KILL
BUTTON: A button used in a lowball game to indicate a player who has won two
pots in a row and is required to kill the pot.
KILL POT: A pot with a forced kill by the winner of the two
previous pots, or the winner of an entire pot of sufficient size in a high-low
split game. (Some pots can be voluntarily killed.)
LEG UP: Being in a situation equivalent to
having won the previous pot, and thus liable to have to kill the following pot
if you win the current pot.
LIVE BLIND: A blind bet
giving a player the option of raising if no one else has raised.
LIST: The ordered
roster of players waiting for a game.
LOCK-UP: A chip marker
that holds a seat for a player.
LOWBALL: A draw game
where the lowest hand wins.
LOWCARD: The lowest upcard at seven-card
stud, which is required to bet.
MISCALL: An incorrect
verbal declaration of the ranking of a hand.
MISDEAL: A mistake on
the dealing of a hand which causes the cards to be reshuffled and a new hand to
be dealt.
MISSED
BLIND: A required bet that is not posted when it is your turn to do so.
MUCK: (1) The pile of discards
gathered facedown in the center of the table by the dealer. (2) To discard a hand.
NO-LIMIT: A betting structure where players are allowed to
wager any or all of their chips in one bet.
OPENER: The player who made the first voluntary bet.
OPENER
BUTTON: A button used to indicate who opened a particular pot in a draw game.
OPENERS: In jacks-or-better draw, the cards
held by the player who opens the pot that show the hand qualifies to be opened.
Example: You are first to bet and have a pair of kings; the kings are called
your openers.
OPTION: The choice to
raise a bet given to a player with a blind.
OVERBLIND: Also called
oversize blind. A blind used in some pots that is bigger than the regular big
blind, and usually increases the stakes proportionally.
PASS: (1) Decline to bet. In a
pass-and-out game, this differs from a check, because a player who passes must
fold. (2) Decline to call a wager, at
which point you must discard your hand and have no further interest in the pot.
PAT: Not drawing any cards in a draw game.
PLAY BEHIND: Have chips in
play that are not in front of you (allowed only when waiting for chips that are
already purchased). This differs from table stakes.
PLAY THE BOARD: Using all five
community cards for your hand in hold’em.
PLAY OVER: To play in a
seat when the occupant is absent.
POSITION: (1) The
relation of a player’s seat to the blinds or the button. (2) The order of acting on a betting round or
deal.
POT-LIMIT: The betting
structure of a game in which you are allowed to bet up to the amount of the
pot.
POTTING OUT: Agreeing with
another player to take money out of a pot, often to buy food, cigarettes, or
drinks, or to make side bets.
PROPOSITION
BETS: Side bets between players that are not related to the outcome of the
hand.
PROTECTED
HAND: A hand of cards that the player is physically holding, or has topped
with a chip or some other object to prevent a fouled hand.
PUSH: When a new dealer replaces an
existing dealer at a particular table.
PUSHING BETS: The situation
in which two or more players make an agreement to return bets to each other
when one of them wins a pot in which the other or others play. Also called saving
bets.
RACK: (1) A container in which chips are
stored while being transported. (2) A
tray in front of the dealer, used to hold chips and cards.
RAISE: To increase the amount of a previous wager. This
increase must meet certain specifications, depending on the game, to reopen the
betting and count toward a limit on the number of raises allowed.
RERAISE: To raise
someone’s raise.
SAVING
BETS: Same as pushing bets.
SCOOP: To win both the
high and the low portions of a pot in a split-pot game.
SCRAMBLE: A facedown
mixing of the cards.
SETUP: Two suited
decks, each with different colored backs, to replace the current decks in a
game.
SIDE
POT: A separate pot formed when one or more players are all in.
SHORT
BUY: A buy-in that is less than the required minimum buy-in.
SHOWDOWN: The final act
of determining the winner of the pot after all betting has been completed.
SHUFFLE: The act of
mixing the cards before a hand.
SMALL
BLIND: In a game with multiple blind bets, the smallest blind.
SPLIT POT: A pot that is divided
among players, either because of a tie for the best hand or by agreement prior
to the showdown.
SPLITTING
BLINDS: When no one
else has entered the pot, an agreement between the big blind and small blind to
each take back their blind bets instead of playing the deal (chopping).
SPLITTING
OPENERS: In high draw jacks-or-better poker, dividing openers in hopes of making a
different type of hand. Example: You open the pot with a pair of aces. One of
your aces is a spade, as are the three other cards in the hand. If you throw
away the non-spade ace to go for the flush, you announce to the table,
“Splitting openers.”
STACK: Chips in front
of a player.
STRADDLE: An additional
blind bet placed after the forced blinds, usually double the big blind in size
or in lowball, a multiple blind game.
STRAIGHT: Five cards in
consecutive rank.
STRAIGHT
FLUSH: Five cards in consecutive rank of the same suit.
STREET: Cards dealt on
a particular round in stud games. For instance, the fourth card in a player’s
hand is often known as
STRING
RAISE: A bet made in more than one motion, without the declaration of a raise
(not allowed).
STUB: The portion of
the deck which has not been dealt.
TABLE
STAKES: (1) The amount of money you have on the table. This is the maximum
amount that you can lose or that anyone can win from you on any one hand. (2) The requirement that players can wager
only the money in front of them at the start of a hand, and can only buy more
chips between hands.
“TIME”: An expression
used to stop the action on a hand. Equivalent to “Hold it.”
TOURNAMENT: A poker
competition, normally with an entry fee and prizes.
TURNCARD: The
UPCARDS: Cards that are
dealt faceup for opponents to see in stud games.
WAGER: (1) To bet or
raise. (2) The chips used for betting or raising.
CHANGES MADE FOR OUR GAME
Here are the amendments, additions,
and clarifications to these rules made for our game.
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